8/27/2023 0 Comments Directx runtime out of date![]() ![]() You can have a look at my MinGW + SDL page for MinGW/SDL-related setup tips. ![]() If you're just starting out and not sure, I would recommend looking into it before getting into DirectX. So unless you need or want to work with the DirectX API directly for some specific reason, this is a good solution that offers portability to a number of other platforms and a rabid following of both pro and amateur game developers. I should first point out to beginner game developers that it is entirely possible to avoid using DirectX at all by using SDL (Simple DirectMedia Layer) for all your graphics, sound, input, timing, etc., and it integrates well with OpenGL for 3D graphics (it actually uses DirectX for 2D graphics, sounds, and so on) - with the added benefit of being cross-platform.
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